Celeste Jump Animation
Fixed where if you moved too quickly into an adjacent room with a temple gate the gate could close.
Celeste jump animation. Then go right underneath the spike wall and hit both buttons at once and hold. This can be used to obtain the maximum possible distance from an extended hyper. Go to the controller config menu then bind two buttons to jump like the default one and the one above it. Coyote time also affects the jump which is used to trigger a hyper allowing one to start the hyper from midair from a short distance beyond a platform.
Fixed wall jump taking precendence over hyper jump. And a big part of that is due to the tight and responsive controls of the games. Maybe itll interest you if youre curious how some part of that works game director matt thorson saidgiven how secretive the games industry can be its nice to see a game with such great feeling movement spill its guts for all to inspect. Pushing animation didnt have step sound effects.
The makers of celeste have shared a big slab of the platformers code letting everyone dig down into the intricacies of its movement. Celeste has a coyote time mechanic where the player can jump in the air for 5 frames after falling off a platform. Celeste is one of the most satisfying platformers released in recent memory.