Celeste End Screens
Going through there and completing the room that it reveals will allow the player to obtain this jewel.
Celeste end screens. Celeste is a very interesting game but unfortunately its endings are very lacking as theyre mostly cosmetic. From the second chapter on with the last screen of the chase sequence long screens have been the climax of celestes levels throughout almost the entire game. Luck is bad game design. 1500ms jewel is at the end of the 7th screen of the subchapter and is probably the easiest one to find.
1 gameplay 2. Number of strawberries needed for each ending estimates only first ending is 0 29 second ending is 30 49 third ending is 50 89 fourth ending is. Should never be in most games especially a game like celeste. Below the exit upwards into the 8th screen a broken wall can be seen.
Ruby edit edit source 2000ms jewel is a trek to get to. Read the faq below if you are confused at some parts. I definitely agree that the last screen of farewell is not as exciting as the last screen of 7c one of my favourite screens or some other long screens but it being an endurance challenge totally fits the game. Not only do you need to do the super jump by luck to get to the diamond but you then also need to do a super jump by pure luck again from the diamond to get to the end.
Celeste is a critically acclaimed side scrolling platform game1 created by matt makes games inc2 the game was released on january 25 2018 for nintendo switch playstation 4 xbox one pc mac and linux3 the game follows a young woman named madeline as she climbs the titular celeste mountain facing opposition from both the mountains natural obstacles and from within herself. Theres slight dialog changes but the ending is mostly focused on the artwork the ending screen showcases.